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Canvas is a new element in HTML5, which provides APIs that allow you to dynamically generate and render graphics, charts, images, and animation. The presence of the Canvas API for HTML5, strengthens the HTML5 platform by providing two-dimensional drawing capabilities. These capabilities are supported on most modern operating systems and browsers. Essentially, Canvas is a bitmap rendering engine, and the drawings are final and cannot be resized. Furthermore, objects drawn on Canvas are not part of the web page's DOM. Within a web page, you can add Canvas elements using the tag. These elements can then be enhanced using JavaScript to build interactivity.

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For more information, see. Animate CC enables you to create an HTML5 Canvas document with rich artwork, graphics, animations, and so on. A new document type (HTML5 Canvas) has been added to Animate that provides native support for creating rich and interactive HTML5 content. It means that you can use the traditional Animate timeline, workspace, and tools to create content, but produce HTML5 output.

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With a few simple clicks, you are ready to create an HTML5 Canvas doc and generate a fully functional output. To its end, within Animate, the document and publish options are preset to generate HTML5 output. Animate CC is integrated with CreateJS, which enables rich interactive content on open web technologies via HTML5. Animate CC generates HTML and JavaScript for content (includes bitmaps, vectors, shapes, sounds, tweens, and so on) created on stage. The output can be run on any device or browser that supports HTML5 Canvas. Animate CC publishes HTML5 content using the CreateJS libraries. CreateJS is a suite of modular libraries and tools which enable rich interactive content on open web technologies via HTML5.

Nero 8 Full Crack Download. The CreateJS suite comprises of: EaselJS, TweenJS, SoundJS, and PreloadJS. CreateJS converts content created on stage to HTML5 using these individual libraries to produce HTML and JavaScript output files. You can also manipulate this JavaScript file to enhance your content.

However, Animate CC allows you to add interactivity to objects on stage created for HTML5 Canvas from within. It means that you can actually add JavaScript code to individual objects on stage from within Animate and preview at author-time. In turn, Animate provides native support for JavaScript with useful features within the code-editor to help improve workflow efficiency of programmers. You can choose individual frames and keyframes on the Timeline to add interactivity to your content. For an HTML5 Canvas document, you can add interactivity using JavaScript.

For more information about writing JavaScript code, see. JavaScript code can be written directly in the Actions panel, and it supports the following features while writing the JavaScript code. Allows users to select if the animation should be responsive with reference to Width, Height, or both and resizes the published output based on various form factors.

The result is a responsive, sharper and a crisper HiDPI compliant output. The output also stretches to cover the entire screen area with no borders, and yet maintains the original aspect ratio, though some part of the canvas may not fit in view. • Width, Height or Both options ensures that the entire content is scaled down to the canvas size and is visible even when you view on a small screen (such as mobile devices or tablets). If the screen size is larger than the authored stage size, canvas is displayed in the original size. Allows users to select if they want the default Preloader or select a Preloader of their choice from the document library. Preloader is a visual indicator in the form of an animated GIF that is displayed when the scripts and assets required to render an animation is loading.

Once the assets are loaded, the preloader is hidden and the actual animation is displayed. By default, the Preloader option is not selected. • Default option to use the default preloader or the • Browse option to use the preloader GIF of your choice. The preloader GIF is copied to the configured images folder in the Export Image assets. • Use the Preview option to preview the selected GIF.

The relative URLs to export images, sounds, and supporting CreateJS JavaScript libraries to. Pro Light 1000 Software. If the check box to the right is not checked, those assets are not exported from the FLA, but the specified path is still used to assemble their URLs. It expedites publishing from an FLA with many media assets, or avoid overwriting modified JavaScript libraries. The Export all bitmaps as Spritesheets option allows you to pack all the bitmaps in canvas document in to a sprite sheet, which reduces the number of server requests and improves performance. You can specify the maximum size of the sprite sheet by giving the height and width values. • In the Publish Settings menu, switch to Advanced tab and select Include JavaScript In HTML.

• Select OK in the Include JavaScript in HTML on Publish dialog box to republish the content overwriting HTML. • This disables the Overwrite HTML file on Publish check box, and during any publishing event, HTML is generated, but overwritten.

• In the Select Stop including JavaScript in HTML, select OK to exclude the JavaScript and republish the HTML file. • When the Overwrite HTML file on Publish is not selected, the Include JavaScript In HTML option is automatically disabled. Animate optimizes HTML5 Canvas output size and performance by: • Exporting bitmaps as sprite sheet using the options in the Spritesheet tab in Publish Settings. • Excluding hidden layers (by deselecting the Include hidden layers check box) from published output. • Excluding all unused assets such as sounds and bitmaps, and all assets on unused frames (default). • Specifying not to export the assets from the FLA by deselecting the asset export options for images, sounds, and supporting CreateJS JavaScript libraries and using the relative URLs to export. • HiDPI compatible HTML5 Canvas output: Animate scales the output based on the pixel ratio of the device on which you view the content.

This compatibility delivers a sharper output with zoom and also fixes the pixelation issues for canvas documents when you view the HTML canvas output on a High DPI machine. Exporting a number of bitmaps that you have used in your HTML5 Canvas document as a single sprite sheet reduces the number of server requests, reduces the output size, and improves performance. You can export spritesheet either as PNG (default), JPEG, or both. • In the Spritesheet tab, select the Combine image and assets into spritesheets check box. • Select the Format as PNG, JPEG, or Both.

• If you have selected PNG or Both, specify the following options under PNG Settings: • Quality: set the spritesheet quality as 8-Bit (default), 24-Bit, or 32-Bit. • Max Size: specify the maximum height and width of the sprite sheet in pixels. • Background: click and set the background color for the spritesheet.

• If you have selected JPEG or Both, specify the following options under JPEG Settings: • Quality: set the spritesheet quality. • Max Size: specify the maximum height and width of the sprite sheet in pixels. • Background: click and set the background color for the spritesheet. You can migrate existing content within Animate to generate an HTML5 output. To its end, Animate allows you to migrate content by manually copying or importing individual layers, symbols, and other library items.

Alternatively, you could run the Convert AS3 to HTML5 Canvas document command to automatically port existing ActionScript content to a new HTML5 Canvas document. For more information, see. However, when working the HTML5 document type in Animate CC, you can notice that certain Animate features are not supported. This is because, the features within Animate do not have corresponding features within the Canvas API. And hence, these features cannot be used within the HTML5 Canvas document type. This may affect you during content migration, when you attempt to.

With multiple document types (for example, ActionScript 3.0 and HTML5 Canvas) simultaneously, you switch documents with an unsupported tool or option selected. In this case, Animate CC visually indicates that the feature is not supported. For example, you created a dotted line in an ActionScript 3.0 document and switch to HTML5 Canvas with the Line tool still selected. Observe the pointer and the Properties Inspector, they display icons to indicate that dotted line is not supported within HTML5 Canvas.